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Topic locked. Re: Space Paws alpha 0.
Great job on making this game to all the Tai team you're really making trying to make a patreon flash game like space paws game guide old school AAA title; that cared about quality and quantity and not trying to make money like every game these days. Ok for the actual things I need to say here, I need a little help on the Allison ending I can't even get into the diary room and everytime i try to build the relationship status with her i keep getting the same dialogue "must visit atleast 3 planets".
Do I need to like reach a certin day or something? Also do you guys plan on releasing old versions of walkthroughs for unpatreons in the future while patreons will still get the current edition like non patreons will get walkthrough v 0. Last edited by WingsofChange on Thu Sep 29, am, edited 1 time in total. If you don't have a good partner, you'd better have a good hand. Giving the right answers doesn't help if it's to the wrong questions.
I'm sorry you have to keep correcting me because i misread the questions lol, that doesn't usually happen to me. It's pretty embarrassing XD Anyways, even though it's so far an isolated incident, i'll take it serious and try and carefully Before i try to help.
If this happens a 3rd time, i might go back to space paws game guide lmao XD. But back a few post and updates you said something that you shortened the merchant's questions from 10 to 5 and that got me thinking, if you could add a difficulty setting option before you set up a new game. For example if you choose hard all of the merchants original questions will be asked not just five and hints would no longer appear etc.
Now I'm not a developer so I have no idea if this could work or not but if it could in someway love to see if become a feature. Last edited by WingsofChange on Fri Sep 30, pm, edited 1 time in total. The puzzles are pretty good, though on the color one I just made it through by process of elimination. I agree with Kumokumo and Totemist that the main character is fairly annoying. I didn't appreciate it at first, but i came to realize that if he's an upstanding, charming person all the time then there would be no character growth.
The fact that he is a womanizing douchebag to start actually gives him room to grow as a person, like with the Rosalyn ending. Plus that change also adds to the feel that since he awoke with amnesia he's slowly re-discovering himself. Also about the interface, i don't really see much difference. Unless the one you're referring to is over 3 months old in which case i wouldn't remember.
We'll try to answer the main questions Totemist Wrote: Is there any chance we can get dialogue options from the start, or maybe a few different characters with different personalities? Because as the dialogue stands I keep getting distracted from the dating sim bits by my raging desire to reach through the screen and rip the player characters spine out through his utterly insufferable face. Aside from that and some minor grammar errors I'd be more than happy to help with that and writing if you likeit looks like it has great promise, and the art is good.
Keep it up!
Kumokumo Wrote: aephrosi Wrote: I agree with Kumokumo and Totemist that the main character is fairly annoying. I really like the progress thus far, and even though i had a strong hunch that the Alison ending would be the "right one", i can't help but have a soft spot for that beautiful doggie. I'm sure that the pieces will fit together in the end i actually put a lot of pieces together and formed some theories of what His past was and where it could be going, thanks to that diary easter egg.
Though i won't list any of them right now cause i don't want to spoil it for people who haven't found it themselves and i look forward to seeing the game grow with each update.Space paws game guide
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